![]() ![]() Even newbies to the RPG genre should feel comfortable here, with nothing about the combat mechanics feeling too convoluted or intimidating. ![]() Of course, there were plenty of occasions where I died and had to re-evaluate my approach, but it was never frustrating. Whilst some enemies might require a different approach than others, I never felt like I was ill-prepared for battle or that my party didn’t have the necessary skills to handle any situation. It comes together to make for a fun combat system that offers plenty of strategy but without ever feeling overbearing. There are some RNG elements in place that dictate how successful your attacks will be, but it never feels unfair or that the odds are stacked against you. By default, a standard attack is automatically selected when you target an enemy in combat, but you can flick between actions on the UI with the d-pad to use specialist skills, your force abilities, or to use an item. Players can switch between targets with the shoulder buttons, issue commands, and then watch battles play out in front of them, with the left bumper pausing the action if you want to plot out your attacks. “There are aspects about the game which I think excel over the original things like the combat which gives you more freedom from the get-go, the morality system which offers more diversity with the good and bad choices you make, and the overall writing which made characters more likable and memorable.”Ĭombat feels just like the first game, with your party of three able to use either ranged or melee weaponry as they battle enemies. Admittedly, I think it’s better to play both games anyway, but you won’t be confused as to what’s going on if you only play this. Events from the first game are referenced and there are definitely elements of it that will be spoilt if you play this first, but it’s not essential if you’re only planning on playing through this entry. It is worth noting that you don’t have to play the original game in order to enjoy the narrative here, with new characters and story threads explored within Star Wars: Knights of the Old Republic II. Do you play nice and be friendly to everyone like a true Jedi? Or do you unleash your powers to display your dominance over those around you? You get to play how you like, with your actions bringing with them consequences to the world that help make the game all the more compelling. Much like the original, there are a lot of choices to be made in Star Wars: Knights of the Old Republic II that shape how the story progresses. It has some of the best writing I’ve seen in any RPG and it’s hard not to find yourself engrossed from start to end. With the strong cast of characters, wonderful world, and intriguing scenarios you find yourself in, there’s plenty to appreciate about the narrative. It’s up to you to help bring the Sith down – or, instead, you could embrace the Dark Side and seek revenge on those who pushed you away. You take on the role of a Jedi exile, a force user who was previously expelled from the Jedi Order for disobeying commands, as they look to evade capture by the Sith. Star Wars: Knights of the Old Republic II takes place five years after the events of the first game, with the Sith now dominating the galaxy and steadily wiping out what remains of the Jedi. Check out a gallery of screenshots down below: Six months on and Star Wars: Knights of the Old Republic II is now available, offering another stellar experience that in some ways betters the original. In that review, we mentioned that we hoped that Aspyr would follow it up by bringing the sequel to the console too. It has aged really well since then too, which was evident when we published our review of the re-release on the Nintendo Switch late last year ( you can check that out through this link). Star Wars: Knights of the Old Republic wowed gamers when it released back in 2003, with its expansive and lore-rich adventure offering an exciting look into the expanded Star Wars universe. ![]()
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